The tadpole, campfire conversations, rumors heard while doing things outside the camp. . .From what I have read here on the forums, after Act 1 we are stuck with whatever party we take with us to Moonrise Towers. There are another half dozen companions in the game, such as those which we haven't been able to place in our party yet like the Teifling and the Druid (restricted until Act 2), as well as others who have yet to be introduced in Acts beyond that such as Minsc and the werewolf.

My guess is that this is specifically to get rid of origin characters in Act 1 who are available as companions and similarly other acts will probably introduce and shed additional characters as well. which will ensure the opportunity for fresh content on successive playthroughs for those with the time and interest to tackle this more than once.

I don't know, this doesn't seem badly done to me and there may be more to it than we know now. I am actually not too worried about this particular aspect to be honest and rather like the idea of NPCs who aren't fawning sycophants. If anything, I would actually prefer NPCs have more assertive personalities.

Last edited by DistantStranger; 05/11/20 08:08 AM.