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Joined: Oct 2020
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I love it, please dont. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by andreasrylander
One thing I was hoping for with BG3 is that, since it's DnD 5th, we wont have this obsession with oil barrels, flames absolutely everywhere, frozen ground and all that jazz that permeates absolutely everything in DOS.... and while it isn't AS much, it's still WAY TOO much. Heck, even cantrips have surface effects automatically, which almost makes them better than level 1 spells. And all those environmental effects cut through armor, and you try to walk around, but there's fire everywhere so you constantly take damage from everything. This isn't a problem in most/all DnD campaigns, and I feel it's overdone in BG3.

Agreed!

Didn't they change a lot of armour features in D:OS 2 to compensate these heavy terrain effects? D&D did not plan for this, so either they also modify the armour or something else to lower the effect of terrain, or they'll have to reduce those effects.

Instead, more subtle terrain traps would make for variety. At the beginning of the game we can see one or two (like an overhead item that can be detached and dropped on enemies). That should be much funnier than those areas of effect, let the user think of alternate solutions to brute-force approach.

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+1, Agreed most strongly!

There are far too many mechanics-dominating surfaces and surface effects, and far too many barrels of explosions and surfaces.

No more, PLEASE! I want to focus on using my class abilities when I'm in combat, but most of them are completely overshadowed by this stupid, overbearing power balance of exploding barrels and damaging surfaces. The vast majority of combats become surface spam nightmares, just like the vast majority of battles in D:OS2, and that is NOT what I signed up for. I signed up to play a Dungeons and Dragons game, using the 5e system, as near as could be translated into a game media - that's what we were PROMISED. That's what we were SOLD on.... but that is NOT what we have right now.

Get rid of all of this excessive surface and barrel nonsense, and let the actual 5e mechanics shine. Give us dungeons and dragons; Don't insist on giving us D:OS3 - That ISN'T what was advertised.

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With a bit of refinement it could work out ok ...as levels increase the impacts are not as bad. I was in total agreement earlier but after kinda 50 hours in the game it’s growing on me.
For the record love D&D games - never played a DOS game so I don’t have the same exposure ground hog day to be fair

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As I always say on this topic:

There's so many semi permanent "surface" area effects in DnD 5e., but Larian hasn't implemented that, but instead put in other options. Why not implement "Create Bonfire"? It's a great cantrip, which is balanced, unlike the Larian-Firebolt.


Barrels isn't illogical, and it's something you could put into DnD 5e, but I agree it's a little over the top currently.


Surface effects has a place in BG3, but it should be rooted in 5e rules. Having every goblin have Fireball grenades is OP as heck. Why not make it a single target damage over time effect if it hits a person? That's more in tune with DnD 5e.


All in all I feel Larian should read the Players Handbook, Moster Manual and the Dungeon Masters Guide, and other rule books. What they want exists there, but with a lot more balance.

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At the least, this silliness should be able to be dodged by a D&D rules difficulty setting. In the DOS difficulty setting, one can expect all this surface nonsense, with the entire battlefield swamped by ash, fire, and barf-colored acid. It looks utterly comedic. Which, I fear, is probably what they were going for.

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I have a feeling you are right about the comedic effect part, a setting to remove this would be nice if they refuse to fix the system. I would prefer cantrips to go back to how they are supposed to be and enemies to react to moving and placing barrels around them. Allow us to directly target an item with the cantrip rather than splash damage from missing the enemy, splash damage should remain the property of flasks and combos.

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