I apologize if I came off as "attacking your idea." I find puzzles and mini-games to sometimes be fun in some settings. In a Dungeons and Dragons setting, however, I much rather enjoy it when the game allows me to sink into the character(s) that I've created and to play using their strengths and weaknesses. Action RPGs typically play against the player's strengths and weaknesses, rather than the characters' I'm not attacking the idea, so much as not wanting to be forced to use it here. I'd rather have the game focus on the strengths and weaknesses of my characters. They clearly have the resources available to add something like this, however. I'm not against them adding puzzles and mini-games as options for players that like that sort of thing...just make them optional add ons, though, not forced gameplay.