Originally Posted by andreasrylander
One thing I was hoping for with BG3 is that, since it's DnD 5th, we wont have this obsession with oil barrels, flames absolutely everywhere, frozen ground and all that jazz that permeates absolutely everything in DOS.... and while it isn't AS much, it's still WAY TOO much. Heck, even cantrips have surface effects automatically, which almost makes them better than level 1 spells. And all those environmental effects cut through armor, and you try to walk around, but there's fire everywhere so you constantly take damage from everything. This isn't a problem in most/all DnD campaigns, and I feel it's overdone in BG3.

Agreed!

Didn't they change a lot of armour features in D:OS 2 to compensate these heavy terrain effects? D&D did not plan for this, so either they also modify the armour or something else to lower the effect of terrain, or they'll have to reduce those effects.

Instead, more subtle terrain traps would make for variety. At the beginning of the game we can see one or two (like an overhead item that can be detached and dropped on enemies). That should be much funnier than those areas of effect, let the user think of alternate solutions to brute-force approach.