1) Random encounters
- Ehh, maybe - if it is rather rare and not that time consuming, fine. If it turns into Pokemon or Final Fantasy, no.
2) Night and day cycle
- Personally don't care. Either is fine.
3) Camping where you are, dungeon, woods etc.
- Agreed.
4) No height advantage in combat
- Mmmmh... Don't have much of an opinion. I do like the idea of tactical spots like height difference though. :x
5) No enemy HP bloat
- Honestly not sure what that is. :x I remain neutral.
6) limited fast travel
- Hmm... Maybe. Depends on how limited.
7) less consumerbles for trash mobs
- Don't really mind, but don't care if it is changed.
8) less ground effects
- I like ground effects though. frown BUT! If it is directly opposing to what the spells are supposed to be like (like the firebolt / fireball example by Ned above) - then yes. That should be corrected.
9) dice rolled attributes on character creation
- Don't mind either way.
10) food per character per day (camping requirements aka supplies)
- I'll consider it if you give my ranger the option to fish. xd Please no arrow-supply though. q _ q
11) More short rests
- Don't mind either way.
12) Traps, crafting and setting of (no limit)
- Could be fun as long as it is not overwhelming. :x


Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian