I miss when video games had the grounded approach of people carrying in their inventory the things seen being used by them and those things that made sense in light of their place and activities. Skyrim managed to make a pretty comfortable compromise between too much shit and shit that matters. I would happily settle for that
I think Skyrim has way too much random guff, too. At no point during the 300 hours I spent on that game did I think, "Wow, the fact that I can pick up and move each individual plate, cup, bone, and candlestick is really enhancing my adventure a lot!"