I'm not exploiting LR, for starters. It's amazing to me how, with 100% control of whether it's an issue or not, people are still complaining about something that's optional for them to use.
The argument
"it's optional, just don't do it" is weird, isn't it? Let's say we have also unlimited attacks per turn and unlimited movement. Or unlimited gold. Or we can click on button to get a level. Will you still advocate those features and recommend to others to not used them or exploit them? Of course it is possible to
not use them but then I endup playing the game
against myself. People generally want to play
against the game (speaking about PvE).
Unless I'm playing CoD MP, a game is supposed to be driven by story. The story is the point behind every DnD module ever released, not resource management. I don't recall any modules called "How to rob all your players of resources, and make them like it" or some such, but there are tons of modules with different stories to tell. Note: I'm not just talking about cRPGs here. Every TT module is driven by a story. So I guess that that's the point? For every post like this one, there's another complaining about DnD mechanics, like die rolls. Some I agree with, others leave me going "but, I thought they wanted this to be 5e DnD??"...
Personally I think the whole historical success of DnD is thanks to the fact that it is very good system for both storytelling and resource managing. The DnD simply have something for all of us. If I want a mere resource managing I rather play random board game or turn-based strategy. On the other hand if I want only story telling, then there is no need for any rules at all. It's better to create just an interactive movie or book.
I believe most people want actually both story telling and resource management. It is possible to have both. And the AAA DnD game should have both.