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stranger
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OP
stranger
Joined: Oct 2020
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So I wanted to build a ranged Rogue that uses whatever misc. items he finds as weapons. I.e. scissors, quills, plates, forks, etc. (Think of “The Blue Raja from Mystery Men or “Bullseye” from Marvel) I understand that players aren’t going to want a ton of misc. loot to rummage through, so maybe add some stuff that’s lore friendly. For instance when you search through an adventurers body, let it have cutlery, cups, sorts of things that you would find on anyone who’s going off the grid for a couple of days.
Also, for rogues we have the cantrips to shoot arrows and to stab, but what about throwing regular items? It would be cool if there was a cantrip for that and it was based on how heavy said object is. Just my two cents.
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veteran
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veteran
Joined: Feb 2020
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Definitely -1, sorry^^
There are tons of useless items in the game and I don't want item management to become even more complicated and slow than in the old games.
Me at the merchant : double clic double clic double double clic double clic double clic.... 10min later... Double clic...double clic...
Last edited by Maximuuus; 04/11/20 07:14 PM.
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stranger
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OP
stranger
Joined: Oct 2020
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I completely understand, I saw that in the fort they had a kitchen and you could take a bunch of stuff. Maybe have more areas like that without bogging the character down too much?
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veteran
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veteran
Joined: Sep 2020
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Are...are you not already finding dozens of cups, bowls, plates, forks, spoons, etc everywhere, including in packs on the road?
Also you can already throw regular items via the "Throw" button
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addict
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addict
Joined: Oct 2020
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Completely different type of game, but maybe the TES approach would kind of work... Normal items in normal places where you'd expect to find them.
As long as it doesn't make every player groan with frustration over all the useless junk in useless containers.
On a side note, it would be great if containers had tags, like: "Barrel" - contains something useful/of note (even if it's a small thing), "Barrel (empty)" - contains nothing, "Barrel (mundane)" - contains junk without gameplay purpose (or commonplace junk that could be used in some way, but not normally useful).
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enthusiast
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enthusiast
Joined: Oct 2020
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Completely different type of game, but maybe the TES approach would kind of work... Normal items in normal places where you'd expect to find them.
As long as it doesn't make every player groan with frustration over all the useless junk in useless containers.
On a side note, it would be great if containers had tags, like: "Barrel" - contains something useful/of note (even if it's a small thing), "Barrel (empty)" - contains nothing, "Barrel (mundane)" - contains junk without gameplay purpose (or commonplace junk that could be used in some way, but not normally useful). +1 I miss when video games had the grounded approach of people carrying in their inventory the things seen being used by them and those things that made sense in light of their place and activities. Skyrim managed to make a pretty comfortable compromise between too much shit and shit that matters. I would happily settle for that
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member
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member
Joined: Oct 2020
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So I wanted to build a ranged Rogue that uses whatever misc. items he finds as weapons. I.e. scissors, quills, plates, forks, etc. (Think of “The Blue Raja from Mystery Men or “Bullseye” from Marvel) I understand that players aren’t going to want a ton of misc. loot to rummage through, so maybe add some stuff that’s lore friendly. For instance when you search through an adventurers body, let it have cutlery, cups, sorts of things that you would find on anyone who’s going off the grid for a couple of days.
Also, for rogues we have the cantrips to shoot arrows and to stab, but what about throwing regular items? It would be cool if there was a cantrip for that and it was based on how heavy said object is. Just my two cents. I definitely object to adding more trash loot, but maybe you could create a ranger that specialize in throwing halflings and gnomes, or maybe even dwarfs, on the enemies.
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veteran
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veteran
Joined: Oct 2020
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Also, for rogues we have the cantrips to shoot arrows and to stab, but what about throwing regular items? It would be cool if there was a cantrip for that and it was based on how heavy said object is. Just my two cents. I dunno what you mean ... throw action is allready presented for anyone. O_o
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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old hand
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old hand
Joined: Oct 2020
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I miss when video games had the grounded approach of people carrying in their inventory the things seen being used by them and those things that made sense in light of their place and activities. Skyrim managed to make a pretty comfortable compromise between too much shit and shit that matters. I would happily settle for that
I think Skyrim has way too much random guff, too. At no point during the 300 hours I spent on that game did I think, "Wow, the fact that I can pick up and move each individual plate, cup, bone, and candlestick is really enhancing my adventure a lot!"
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addict
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addict
Joined: Oct 2020
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I think Skyrim has way too much random guff, too. At no point during the 300 hours I spent on that game did I think, "Wow, the fact that I can pick up and move each individual plate, cup, bone, and candlestick is really enhancing my adventure a lot!" ...I may or may not have decorated my house in Morrowind with all the ornamental junk I found...
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journeyman
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journeyman
Joined: Jul 2019
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I remember making houses out of pillows in Morrowind. Elder Scrolls games aren't really a good example of having a good balance, I think. Original BG games had way too much mundane loot available imo, too
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veteran
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veteran
Joined: Mar 2020
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+1
I see "less useless stuff" making the rounds but the useless stuff really does increase immersion for me. I really do want to find dried out inkpots and to wonder "how did this silver bowl get mixed in with these wooden cups"? Hmm.
So much of the mythology of the drow was built upon a just words in the original module where you find that the drow drink out of crystal glasses.
Also @firesnakearies ' "pen is mighter than the sword" build was funny enough that it belongs in the final game.
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addict
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addict
Joined: Oct 2020
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I remember making houses out of pillows in Morrowind. Elder Scrolls games aren't really a good example of having a good balance, I think. Original BG games had way too much mundane loot available imo, too I actually think both were fine. After a while you just learn to ignore the baskets and the mundane weapons. (And this is said by a hoarder player who has trouble leaving anything not bolted to the floor.) +1
I see "less useless stuff" making the rounds but the useless stuff really does increase immersion for me. I really do want to find dried out inkpots and to wonder "how did this silver bowl get mixed in with these wooden cups"? Hmm.
So much of the mythology of the drow was built upon a just words in the original module where you find that the drow drink out of crystal glasses.
Also @firesnakearies ' "pen is mighter than the sword" build was funny enough that it belongs in the final game. I agree, I love it when the game allows you to interact with objects - makes the world feel more "real". Yes, I can knock over that vase. It's not inexplicably unbreakable and not stuck to the table with magical glue. I can also steal the vase. Or smash it on the head of that horrified shopkeeper, should I so desire. And yes, you can also do a lot of subtle environmental storytelling with those. It can be amazing if done well.
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