Originally Posted by Soul-Scar
As the title says,

1) Random encounters
2) Night and day cycle
3) Camping where you are, dungeon, woods etc.
4) No height advantage in combat
5) No enemy HP bloat
6) limited fast travel
7) less consumerbles for trash mobs
8) less ground effects
9) dice rolled attributes on character creation
10) food per character per day (camping requirements aka supplies)
11) More short rests
12) Traps, crafting and setting of (no limit)

Agree with almost all of that with some modifications.

2. NIGHT/DAY CYCLE. Essential. Not having one worked in DOS, but it detracts too much from the game in BG3 for resting mechanics and story reasons. The original series had it too, so it feels like a big step down. Also ties into random encounters.

4. ADVANTAGE FLANKING/HIGHER GROUND: Remove as this makes combat too easy and DESTROYS class balance (martial classes buffed so much), but incentivise tactical movement to make combat more interesting. My suggestion:
Flanking: +1 (flank) or +2 attack (back).
Higher ground: Grant half cover (+2 AC/dex saves) to simulate the defensible aspect of higher ground. Also remove disadvantage on ranged attack roll vs. prone target on lower ground (unrealistic that a prone target is harder to hit when shooting down at them when an erect target in some cases would be a much smaller/harder target).

7. LESS LOOT: Less focus on items in general not only consumables. Right now it is excessive, character defining and diminishes focus on the character. It is also unrealistic and incentivise pack-mule looting which feels like a compulsive chore. Boring!

9. ROLLING ABILITY SCORES: Yes please. Apparently already decided that this will be implemented: https://twinfinite.net/2020/02/baldurs-gate-3-interview/

11. REST MECHANIC: Both short and long rest mechanics needs an overhaul. Warlocks are strongly nerfed vs. other casters by much too permissive long rest.

12. TRAPS: No need to further exacerbate the problem with way too many elemental effects/barrelmancy raised in 8). This is another relative buff to martial classes and furthers the imbalance.

Last edited by Seraphael; 05/11/20 04:47 PM.