Originally Posted by Thrythlind

I was thoroughly disappointed with MoW, but otherwise, I loved NWN2 and NWN1...definitely VTM:Bloodlines

MoW was a bit messy, storywise, but I loved that there was a viable path for evil characters. Because of this it will always be one of my favorites. I've played too many RPGs where helping needy NPCs was what it seems all about. It's starting to be annoying how they all wait around for a hero to show up to solve their problems.

Originally Posted by Thrythlind

You might want to look toward a YouTube stream by the name of Kikoskia. He did Ultima 7. Serpent Isle, Ultima 1, Ultima Underworld, Ultima Underworld 2, Ultima 8, and (recently) Ultima 9. He also did NWN, NWN: SoU, NWN: HoU, Lands of Lore (twice), Lands of Lore 2, Lands of Lore 3, Anvil of Dawn, BG1, and BG2.

https://www.youtube.com/channel/UC_ADhkBQFudvyhdpsBJJvYw

He does a lot of older games and RPGs, actually. Very pleasant, laid back man, generally doesn't have a cross-word to say about games he plays (won't LP games he won't enjoy), but he is lovingly heavy on lampshade hanging.

Good to see some people still play the old classics. To me they didn't stand the test of time very well, I still remember them fondly but I won't play them again. It simply wouldn't be the same.

Originally Posted by Thrythlind

Ouch on Cyberpunk and Bloodlines. As to the others yeah, combat was the most annoying part of Pillars. RTWP is something I'm fine with in some games, but not so much in an RPG. I recently played about an hour or two of Divinity 2 because people kept saying how this game is just that over again, but to be honest, I don't much feel it beyond a love for starting people on failing ships and beaches....In any case, Divinity didn't hold me the way BG3 has. It's very much "okay, this is a thing that exists". I think the whole "society believes super powers are evil / super powers are actually evil" story hook turned me off immediately.

Pretty much the same thing on DOS2. I didn't finish it past the 2nd act. The game in a way felt a bit masochistic. The characters/companions didn't feel relatable and I didn't like playing them. Maybe it was the origin system. And the combat felt repetitive. I got bored with it pretty fast.