As the title says,
1) Random encounters
2) Night and day cycle
3) Camping where you are, dungeon, woods etc.
4) No height advantage in combat
5) No enemy HP bloat
6) limited fast travel
7) less consumerbles for trash mobs
8) less ground effects
9) dice rolled attributes on character creation
10) food per character per day (camping requirements aka supplies)
11) More short rests
12) Traps, crafting and setting of (no limit)
That's it pretty much. All with a few threads covering each topic. Anything else? Pretty much the gist ofthe feedback I am reading.
1) It's not fun getting rekt by a random encouter. Sure they could be piss easy but what would be the point then?
2) Not necessary but good to have nevertheless
3) Yes, makes sense
4) Height should only provide better line of sight, not give you any other advantage. Abusing shoves is one thing but advantage being the only reliable way how to deal damage is too much.
5) Agreed, there is no reason why a lvl 4 character shouldn't be able to oneshot a basic goblin
6) How limited? Having to walk everywhere is not fun
7) Yes, I don't want my inventory to be be cluttered with that stuff
8) Ground effects should only appear occasionaly or created by certain spells, the game uses them way too much atm
9) Sure why not
10) I don't see any point, how is that fun?
11) Agreed, the game should definitely be more generous with short rests, I'm thinking atleast 3 per day
12) I don't personally see any appeal in that kind of gameplay, but if there is enough demand then sure why not