Originally Posted by Maximuuus
I'm not especially against a "loot every corpse button" even if I'm not really interrested but in what range ? These are open or big maps so what's the limit ? Should we click that button every 5m ? 10m ? 15m ? if the corpse are not grouped ?


It's not impossible to program corpse looting that way. Wasteland 3 does it. After a fight, you have one character loot the nearest corpse to start a group loot mechanic, so its not as immersion-breaking as just standing in the middle of a room and pushing a loot button. Then you get a popup window with that corpse's loot, and you can page through every other corpse in the immediate area on that same window. Combat tends to happen in arena areas, so you usually don't have to do too much running around to loot, but sometimes backtracking is needed for all loot.

It works pretty well, but that's also because Wasteland 3 has a single shared inventory for the party. You don't overburden the character doing the looting. BG3 uses the clumsier method of having to figure out who is doing the looting to avoid overburden weight limits.

The BG3 loot system is a bit more realistic than that one in WL3, but I sure wouldn't mind if Larian adopted group looting and switched to a shared party inventory. I would personally trade away some immersion for less busy work in inventory screens.