Originally Posted by brunotavm
also for gaming perspective, just moving the camera to to see it all is not so fun as to go exploring, pillars of eternity does this, you'll never know what you'll find in next corner, and thats fun


Sometimes I'll move the camera to get an idea of the geography if the pathing gets a little complicated or confusing, but we spend a grand majority of our time with our focal point being on our characters.
I agree that the mystery is great, and that's just another reason that I'd love to see something like this implemented.

I don't understand why I need to see 40 miles into the distance. If it's for the sake of realism, ok I guess, but less than 1% of my gameplay is stopping and adjusting the camera to take in the sights.
Adding in this option with this (seemingly?) minor change would go a long way in reducing the severe impact on mid-to-low-end machines.
Everyone with great rigs could just keep the distance at high or toggled on without being impacted negatively.


I don't want to fall to bits 'cos of excess existential thought.