[quote=1varangian]Great suggestions. I agree to every one except the last one.

I don't like Disengage, Shove and Jump as bonus actions. They're cheesy and OP as it is and really spammable on top of that as bonus actions. 5th+ level Fighters should be able to both Shove prone and Attack and it's a good move against a high AC target getting that advantage and giving it to your team. Keep that a Fighter perk, they don't have that many.

I especially don't like the ability to both attack and disengage on the same turn. That gives too much free mobility to everyone and makes positioning in combat utterly meaningless. Tanks NEED to be able to punish enemies who run and control their movement. The combat is already a silly DPS king of the hill race as we have no Dodge, no Cover, defensive concentration effects won't last because the floor is lava everywhere, and high ground is completely OP. Choosing to engage an enemy needs to have consequences, on both sides.

About dice rolling. I want to see all the actual dice rolling on the lower left side of the screen where the attack breakdown is. It needlessly shows the percentage there for a second time as we can already see it on mouseover on the target. It would be especially important seeing Advantage / Disadvantage rolls there. I want to see the proof I failed a 94% shot. =)[/quote]


Wait your attack break down is on the lower left side? How did you move it there? For me, the window is on the bottom right. And botteom left is where my party portraits are.

Also something that should be added is combat-text window should automatically scroll to the bottom and keep scrolling if you have it open. Every time I want to check dice rolls in combat, I open the text window and then I have to scrol allllll the way to the bottom. Thats very annoying.