Originally Posted by Soul-Scar
As the title says,

1) Random encounters
2) Night and day cycle
3) Camping where you are, dungeon, woods etc.
4) No height advantage in combat
5) No enemy HP bloat
6) limited fast travel
7) less consumerbles for trash mobs
8) less ground effects
9) dice rolled attributes on character creation
10) food per character per day (camping requirements aka supplies)
11) More short rests
12) Traps, crafting and setting of (no limit).


1) Maybe. If they are meaningful and maybe tied into resting in an unsafe area. Otherwise No
2) Maybe. If it is again tied into resting,
3) Perhaps the environment of the camp can change, and likelihood of random encounters
4) 100%. King of the hill is terrible. I would throw in backstab just for being behind, flanked is better
5) 100%. No bloat and put AC back to intended. Allow people to miss and give spells back their power.
6) Don't like this one. Maybe fast travel takes up more of the day, or has a chance for random encounter.
7) Less consumable in general. Food is abundant OP to heal reducing the need for Health potions. The is so many special arrows, scrolls, potions even at level 1-4, just so abundant and makes getting things mundane. Also limit what special arrows/potions/spell slots enemies have. Give special enemy these special items and a limited amount, not every day goblins
8) 100%. This is not DOS, this is BG3 and D&D 5e. Slipping on ice ending your turn. Firebolt dealing extra 3d4 fire damage. These should be limited to the higher end spells that are meant to dictate the battlefield. Also limit the amount of barrels, don't let PCs stack them up next to enemies to trivialize combat.
9) Sure. Let people create however they want. You can even let people manually put in scores up to 20 if they want to play gods.
10) Yes. As above remove food. Or tie it to camping. Don't make them mini infinite health potions.
11) I agree if this is meant to be more MEANINGFUL short rests... Right now there is no point because you can Long Rest whenever and wherever. This buffs things that reset on long rest and nerfs anything that resets on short rest. There needs to be a system in place to limit Long Rests!

This is just the tip of the iceberg. Push is too strong and a bonus action. Disengage needs to be a separate an action from jump. Jump has to be free, not disengage and take up/require movement. So much more!