I think DAI had a good balance.
For big events (e.g., side with tieflings vs goblins, make a deal with the hag, etc), obviously the party members in camp will find out and thus should approve/disapprove.
But for ~unimportant conversation options, only party members with you should (dis)approve.
Nightly debriefs of what happened during the day would obviously only be summaries. Party members left at camp would learn about the bigger events but not every single action/dialogue option chosen over the course of a full adventuring day.