From the ground up was a bit misleading. I think those changes are still in scope for the project.

But the original post was spot on. There's too much of the divinity DNA in BG3 to my liking, and not enough D&D.

I really like the 3D environment to be a part of the gameplay but it's overdone. Surfaces are really cool but they're so hideously overabundant. I also want battles in close flat spaces without constantly climbing up for that massive advantage swing. Battles that are resolved through class abilities and teamwork rather than shoving people off ledges, spamming scrolls and exploding arrows and eating pigs heads every turn. Or plopping down huge explosive barrels from magic pockets. :-/ There's too much cheese that feels really gamey that has never been a problem in previous D&D crpgs.

And I want Faerun to feel more realistic and immersive like it does in BG 1&2, IWD, NWN 1&2...