209,6 hours ... and im still finding bits and pieces i missed earlier ...
That is amazing work and i bow to Larian so low, so i almost turn around and stand up aggain.
And now to OP:
1 - CONTAINERS AND SCRAP ITEMS:I agree ... but since we allready have implemented option to mark any ites as "wares" ... i presume there is some "sell all wares" button planed.
2 - ITEMS MANAGEMENT:Yup...
But since im kinda strict in mine item management, i would like to add some option to choose at least one type of items that goes to specific character each time you use "loot all" button ... like Gale: Scrolls ... Lae'zel: Equipment ... Shadowhearth: Eatable/drinkable (with important exception for healing potions in this case).
I completely understand that i can use "sort by type" button but its still anoying to search between 4 inventories of scrolls, potions, and w/e other stuff ... to find out one item. :-/
Also i would really apreciate, if inventories of my followers start to fill automaticly once my main character's inventory is full ...
I know that i can play and loot as Shadowheart, once Ragnarok cant drag anything else, but i created Ragnarok bcs i want to play Ragnarok, and i want Ragnarok to lead his group, not follow some half-elf pesky companion.

And i also know that in every loot i can assign every item to specific companion ... buts its incredibly slow ... and it gets anoying
so fast to loot every single item with 3 more options, instead of set it once and have everything done. -_-
So this options would really warm my heart. :3
3 - SPELLS:I also presume that possible spell list for Wizard will get restricted in future patchs ...
And i second that tooltip upgrade ...
Also i would like to add that i would love to see that spell level indicator (Roman II.) in every single spell icon, not just those who have also lower version ... also i would love to see that same inficator in level one spell icons ... countless times i was wondering why i cant use that spell, since i still have 2 spellslots level 1, until i realized that particular spell is level 2 ...
Also it would help me to see wich spells are mine (with spell level indicator) and wich are provided by items (without spell level indicator, since they dont use any of mine spellslots)
Just look here and try to gues:
![[Linked Image]](https://i.imgur.com/i7ttLq3.png)
Wich of my magic missile is provided by item ... and wich is mine own?
Is that scorching ray mine, or can i spend my spell slots to other spells, since its provided by item?
Is that mirror image spell level 1, or 2?
Also i noticed that some spell have probably buged tooltip ...
For example:
- Fog Cloud, and Greese level 2 are missing spell icon in tooltip ... its not gamebreaking i know, but i like those icons to be present.
- Chill Touch dont show damage tooltip ... its just text, and somewhere in it there is writen that this spell actualy does some damage ... but tooltip lack that usual diceroll line.
And finaly, yet not directly related to just "spells" ... pleace notice how FULL this bar allready is ...
And i dont have there anything that i dont use regulary ... and im just level 4 ... can you imagine how FULL it will be on level 10? :-/
Please reconcider ...
Do we really need another character portrait in middle of hotbar, since we have another one just few centimeters to left, and in combat will get another one in top left corner? :-/ Wouldn't be better to just scrap it?
Do we really need to have that dead place on low right corner, where is litteraly nothing? Wouldn't be better to stretch toolbar even there?
Do we really need to keep seeing our reactions? Wouldn't be better if those are created to some popup menu, as is combat log?
Do we really need to have our party in same line as the rest of hotbar? Wouldn't be better to place them at second line?
Do we really need to have strictly only two lines of hotbar? Wouldn't be better if player could show 3, 4, 6, or even 8 lines if he wants to?
And finaly ... as much as i love this look ... wouldn't be better to allow players who charish functionality abowe looks to use that first menu that was shown in prewiev? :-/ You know, this one:
4 - SPELLS MANAGEMENT:Please make it optional in setings, if wou will implement this ...
I would hate to have popup menu with every spell just as it is with hex. -_-
I want to click and cast ... not search in hotbar, click, search in popupmenu, click, and then cast. Every damn time. -_-
Or allow us to give specific spells to our hotbar ... for example Hex ... allow us to have Dexterity Hex to our hotbar (its not like Warlocks are using so much of it anyway)
I hope that is just a bug, but when i use my hex, his variants are constantly shuffeling ... Will have the most right option in popup menu Dexterity Hex ... my protagonist have Constitution Hex at the same spot ...
I mean someone please tell me its some kind of bug, bcs this minigame of "search the spell you wanted to use" is incredibly anoying.
And since i allready talk about Hex ... isnt there any smoother option to make Hex recastable than add another spell what will add to your hotbar and remove from your hotbar regardless of your settings?
(You know, that part of setting where you set if you wish spells to be automaticly added and remowed from your hotbar ... its not working for theese) :-/
Why should i even add spell on hotbar, since i use it litteraly once per rest ... and then Kazillion times some other spell with exactly the same effect, but wich will showing and hiding on my hotbar on first place possible, so if i dare to loot some creature and get some usable items during combat ... i shall search that spell on another place once aggain? -_-
Why cant my character just get some "buff" that will simply alow me to cast the same spell i casted earlier, from the same position i placed it, just for free? :-/5 - CHARACTER SHEET:I really dont spend much time here ... so i honestly have no strong feelings one way or another.

There really should be some things added ... as someone allready mentioned in other topics, for example mark of the Absolute ... we should be able to simply find out if our character was marked by looking to character sheet ...
Right out we find out only when its allready too late ... and it dont quite matter if that is in combat, when our cursed item turn to us, or in conversation when we cannot take our choices back without reloading.
6 - EQUIPMENT/BONUS:Yup ...
I would also like to see a bit detailed tooltips on equipment ...
Like +1 is surely better than nothing, but +1 to what? Is it +1 to damage, is it +1 to attack, is it +1 to both?
I know i can easily find out in combat logs, and i know it does not even matter mostly, since that item is clearly better in something at least, whatever that is, than those who dont have any enchantment.

But it would be nice if i could just look and see, without any futher speculations.
Also i was told in other topic, that Wizzard spels provided by items are using Int. modifier to hit roll ...
I like that and i would never want to change it ... i just wish to ask if that can be somehow highlighted in tolltips, if its allready there, or added if its not ... since i never noticed this.
7 - PORTRAITS:I have a little mixed feelings about that "artistic drawing" you are talking about ...
Should i imagine something like in Dragon Age: Origins ... where you can create your own image however you like it ...
Or more something like in Dragon Age: Inquision ... where you have static picture that dont even need to remind you that character?

I gues its obvious wich option i would second and wich i find like most horrible idea ever.

(
But just in case ... DA:O portraits are awesome, DA:I portraits was horrible. -_- )
8 - COMBATS:There is tooltip in down left corner that tells you why your % is as high, or low as it is ...
But it certainly could be improved ... first of all, recently i start to see sentence "player disadvantage on attack" ... that tells me litteraly nothing. Yes i notice that i have lower hit chance, that is why i readed this tooltip, and its not quite much helpfull if that tooltip is just telling me that i have lower hit chance. -_-
For your idea ...
I would imagine that in settings you should be able to allow this tooltip to check list you things you can do to improve your hit chance. Like:
Weapon Proficiency -
✓ + xy%Enemy in Range -
✓ + xy%High ground -
✓ + xy%Enemy prone -
X - xy%And other things that can improve, or screw your hit chance.
Is that what you had in mind?
If so, that is wonderfull idea. Especialy for new players like myself that dont yet know every thick.
9 - MAIN CHARACTER WITHOUT VOICE:This i just sadly cant agree at all ...
Our character is not muted, s/he talks a lot actualy ... just in conversations there isnt much reason for it to repeat every sentence what you just readed. :-/
Personaly i like it this way, but i gues i would not see it as anyhow big deal, if this will be changed.
10 - RACES:There are differences, just not so extreme so far(!) ...
For example when i played drow, most Tieflings around gate to groove didnt even talk to me, bcs they were mourning Kanon ... they did when i played dwarf.
Also goblins are automaticly concider you their superior, if you are drow.
But i agree that some reactions should be definietly improved.

Also i would like to see much more diversity in between races, not just surface dewellers, and underdark races ... since i dint see litteraly any difference between Wood Elf and Dwarf interactions. :-/
At least elves from druid groove could be a bit more friendly to their own kin.
11 - DIVINITY ORIGINAL'S GATE 3:I never played DOS ... so i have no opinion about this.
12 - PARTY NUMBER:I allways presumed that this limit is there to limit stats your party can prowide ...
When you have 6 members, you can do litteraly everything ... you can have Str., Dex., Con., Wis., Int. and Cha. focused characters ... and then simply switch to that specialized character in situation.
When you have 4 chracters, you allways need to exclude at least two focuses ... so it supports replayability and wariability. :-/
But maybe i was wrong.
13 - PARTY ROMANCE:I would love to see this aswell ...
It seem odd that whole Faerun is filled with people with litteraly no sexual, or romance if you wish, preferences.
