Agree with most.
"4 - SPELLS MANAGEMENT:
Spells are added everywhere in the menu bar and with the potions and other stuffs; it becomes messy in 2 mins. Can't we have a dedicated menu for spells? Like we have for special actions and basic attacks?
It would also be good to have a clearer indicator / counter of how many spells per level I can still cast."
Make it like Hex where you click on it and a box opens up with all levels to choose from so only 1 spell on bar.


"6 - EQUIPMENT/BONUS:
Right now it's early access act 1 so our equipment is quite poor with few bonus but when we will go further in the game, I suppose we will have tons of Big Bill equipment full of bonus. So to optimize my group I want to identify quickly which bonus is on which character and if the bonuses add up, or not, so I can move the equipment to another character. Equipment stats and active bonus could be detailed in the character sheet."
I think there should be a lot more info, but things like AC, Damage,etc. do update on the fly if you click the weapon slot then mouseover the new item.

7 is fine as is IMO.

8 Needs more details on the screen and ALL DETAILS/ROLLS in log.

9 is fine as is IMO.

10 is weird because its in there. I have played Male Drow, Female Drow, and had Shadowheart Disguise Self as Drow Male/Female not only have I seen different reactions from NPC and [DROW] dialog options, but Minthara responds differently to male and female. So wrong or bug?

11 Never played DOS/DOSII. But IMO if they stole a lot of the core so they could allocate more resources to content...I am good with it.

12 Big change at this point. Interface, dialogs, balancing fights, etc. Deal with 4. Again, I want resources used for content.

13 Not sure I understand this one.


Thanks for the time/effort in your post.