This is an excellent, thoughtful list of improvements, and many of them are super solid suggestions. Most lists are whining and poorly thought out complaints that help no one- this one ought to be considered carefully by Larian as it's quite on point.

I would add that it would be great to see the addition of camping inside dungeons "for the night", with an addition of a chance for an encounter. Combine this with the option of setting a guard who does not rest, to avoid surprise, and this would do away with a lot of the unrealistic feel of "jumping to camp". Make Base camp available only when it's reasonable close by.

Requiring food when you rest would also be very nice. Make it an option for a "hardcore" game mode, maybe, with arrows that one needs to buy and carry.

I love the whole idea of the "Base Camp" and the way one gets to know one's companions, can improve the camp's stuff, store things and in the future, no doubt, will be able to craft and cook there. I love the way new hangers-on show up! The way night comes when you decide to end the day is genius...it solves a complex problem most elegantly and easily. It's brilliant game design.

The game is the most RP fun I've had in a long while.