I have said it a few times now, McGuffin forced mechanics and story is derivitive, annoying and lazy. Every lore conflict or common sense brain eh? It's because of the tadpole. Vampire in the day? No problem, the tadpole did it. Drow walking about in daytime with no penalties? Tadpole did it. Can't be arsed adding a core D&D mechanic? Tadpole did it. Camp warp mechanics from literally anywhere? Tadpole did it. There are absolute loads of BS "tadpole did it" nonsense.
You want to make the third installment of THE best single player IRPG in the history of gaming? "I can't be arsed the tadpole did it". Lets make DOS3 and plagiarize class, race and feat mechanics because they are better than DOS and use the exact same assets from DOS2 and call it BG3. That way we can cut and paste, fudge a few numbers before relying on DOS2 fanbois and console speed runners to up the ratings.
Basically the "tadpole" seems to have been created as a means to homebrew the franchise not write a decent story. Don't get me wrong, it does piss me off but I do trust Larian to make a great IRPG otherwise I wouldn't have paid for EA, it just wont be BG3. When you agree to take on a legacy like BG there is no such thing as "we can't be arsed", oh sorry too much work. A bedoll and a generic script to lie in it when a lightsource goes away isn't going to take 4000 man hours.
Already spoken to a few modders and they say it shouldn't be too difficult once the game is released so I am not bothered. Sad that modders need to be relied on to make the game as it should be imo.