Originally Posted by Kraydenvar
I don't have an issue with the camp. It's kind of obvious that its set up right now to serve a purpose, be it the cage being used for volo if you side with goblins to that carved out spot in the wall for a yet unknown character. As it is, the spot where you stargaze or have romantic encounters in the little stone building area or the slab you lay on for volo to do things to the player are sort of part of the script for Act I at least. I wouldn't be surprised if Larian changed aspects of the camp for later zones in the following Acts to reflect the path you take (mountain, underdark etc.), Act I you crashed on the beach, so you have a beach camp that whole Act.


That is a bit sad, that we are sacrificing good gameplay and immersion for just some romantic options