The game is an ADAPTATION of the rules, not a direct transfer.
Well, Larian doesn't have to follow the rules. All D&D games modified the rules to a greater or lesser extent (in most cases the modifications were large).
I agree with some points, but most of them won't work well in the game. Changes must be approved by the WotC.
1) Hunters needed a change, now even in D&D they are far from perfect, and in the game they would not work.
2) The animations are meant to be readable (Swen mentioned why they look the way they do).
3) There will always be many more magic items in the game. The game has to reward the players somehow.
4) Weapon bonus abilities are a nice addition that does not significantly affect the balance, and at the same time is an additional thing to do for the character.
5) You have help actions, but it works differently. The D&D version would be terribly awkward in a computer game.
6) The potion as an action would be useless. This is a frequently changing rule for a reason.
7) Mage and familiars hand changes make them useful in the game.
8) A popup multiple times per turn is not the best way to design a fight in the game (in solast it's infernally annoying but that's just my opinion).
9) The ready action will not work in the game. I wonder how you would like to implement it.
There are some points I really don't want to even mention (it's too late for me).
Good game> rules.
Last edited by Rhobar121; 06/11/20 02:07 AM.