Originally Posted by Rhobar121

9) The ready action will not work in the game. I wonder how you would like to implement it.


Here's how I'd do Ready.

You click the button, and a submenu pops up above it, exactly like the one currently used for the Hex spell. In this box are your basic melee and ranged weapon attacks, and any attack cantrips you have. You click one of these. As soon as a target comes into range of the attack you selected, your readied attack goes off. You can simply say that special moves and higher level spells are too complicated to hold readied. This is not 100% of the functionality of the tabletop rules, but I think it's close enough, and certainly much better than NO Ready action at all.