Yeah, I don't mean to say Larian needs to burn it all down and start over, just that they need to rethink their design approach here. Everything about BG3 looks like they're designing a DoS game but using 5e's ruleset, and those two things aren't wholly compatible. The game can really only be D&D or DoS; not both. They can certainly work elements of DoS into a D&D game (barrelmancy and ground effects, in moderation, is a fine idea) they just can't overwhelm the mechanics that are core to the D&D ruleset.

And yes, the 3D environments with their verticality and hidden paths are super cool. 100%. I want this level of exploration in all my CRPGs now, it's great. But in BG3 it's also really exacerbating the terrible party control issue. Being able to jump gaps to explore new paths and spread the party out to take advantage of elevation is awesome but super annoying to actually do when you can only select one character at a time and have to deal with the dumb auto-follow and portrait chain systems.

I don't think BG3 is a lost cause, I really do want to like it, but Larian hasn't really made a D&D game here. They've just put some of 5e in DoS and it doesn't really fit or feel good to play.

Last edited by Mogan; 06/11/20 03:24 PM.