As the title says,
1) Random encounters
2) Night and day cycle
3) Camping where you are, dungeon, woods etc.
4) No height advantage in combat
5) No enemy HP bloat
6) limited fast travel
7) less consumerbles for trash mobs
8) less ground effects
9) dice rolled attributes on character creation
10) food per character per day (camping requirements aka supplies)
11) More short rests
12) Traps, crafting and setting of (no limit)
That's it pretty much. All with a few threads covering each topic. Anything else? Pretty much the gist ofthe feedback I am reading.
1) Yes. Make the world feel dangerous, alive and less scripted.
2) Yes. I want to steal things, do shady deals and hunt vampires at night. Also, see 1.
3) Yes. Immersion. Let me camp in the Blighted Town after it has been cleared. Or use an abandoned camp site. Or camp with the Tieflings at the Druid Grove.
4) Less height advantage in combat. The full advantage/disadvantage swing is way too much. As is constantly shoving your opponents down. I want to play D&D, not king of the hill.
5) Use D&D stats for monsters
6) Yes, please get rid of free magic teleportation to camp and a rune teleportation system in the game world that is clearly made for the player instead of anyone in Faerun. Immersion again, fourth wall.
7) Yes. And less exploding magic arrows period.
8) Yes. They are annoying and nerf concentration spells to oblivion. Much too abundant.
9) Doesn't work in a crpg where you just roll until you get uber stats. Point of rolling is that you do it once.
10) Long rest should have a gold tax. Solasta has rations and I think it's more tedious than fun.
11) Two or three
12) -