+1

I haven't been a D&D TT-player in 20 years, while I loved DOS2 apart from the much too heavy focus on loot/gear. I still agree with most of this criticism.

Larian said they would faithfully port D&D to BG3, but it feels like the inverse has happened. I would buy DOS3, but false advertising made me expect a different game than what it currently is.

I LOVE how Larian wants to incentivize tactical combat through high mobility and positioning. I HATE how Larian homebrew beaks balance to do it.

For instance consider how giving away advantage affects class and spell balance. Barbarian Reckless Rage who gives advantage on attacks while also giving enemies advantage to attacks against you, will require another homebrew (flat attack bonus) that will be very hard to balance on top of easy advantage. Martial classes are buffed to an insane level by this while Clerics who don't even get range spell attack cantrips are relatively nerfed.

I have suggested a less radical homebrew departure from D&D regarding ADVANTAGE that should incentivize tactical combat w/o breaking balance:
FLANKING: Flank +1 attack, back +2 attack
HIGHER GROUND/RANGED: +2 AC/DEX save (half cover rule simulating defensive ground) while also not getting disadvantage on prone enemies on lower ground (makes little sense).