I think it’s quite odd how a lot of people kinda forget that many of the mechanics in the game - you don’t need to use !
Don’t like barrels, don’t use em, don’t like food - don’t eat it, think xyz build is to overpowered don’t use it....
The game is pitching at a wide audience & there is a heap of choice - play it your own way & enjoy it - remember not all things in game were designed with just a particular individual in mind.
Why would we need any rules then? Why not have infinite actions? Why not infinite spell slots? Don't like it, don't use it. Why have any sort of difficulty? A player could choose to limit himself to not using certain mechanics to make it more challenging.
Games have rules for a reason. Not using an obviously effective mechanic doesn't feel like choosing your playstyle, it feels like shooting yourself in the foot to fix the gameplay.
There are two main problems to this:
- "a player can just not do it" is a shitty excuse for bad game balance
- a game is made up from mechanics and mechanics create a certain "gameplay type/environment" and a certain "feel/tone"; a grounded tactical game feels completely different from a game overloaded with explosions, ground effects and what have you; it also strains believability