Originally Posted by Tuco
"Cinematic dialogues" are not going away no matter the amount of bitching, so it would probably be more productive to address the flaws of the system rather than asking for its removal.

Absolutely agree.

Criticising without giving alternatives for improvement is just criticising for the sake of it and not exactly constructive. I am surprised at the number of people who for an Alpha or EA title feel that bitching on forums is in anyway a helpful practice?! Surely when a game maker says "hey, Early Access, let us know how we can improve?", the sane response is more of a "well cinematic dialogue is not my thing, but in any case Line blah bla blah should be XYZ instead of ABC".

For example, seeing as we are talking dialogue...

"We should get to know each other a little more." Feels like a catch it all option for "tell me your past for the sake of learning interesting stuff", rather than coming across it more organically. I like that the characters do fob you off, but I always found the instances where you catch them doing stuff, or learn as a result of something happening is more interesting than: "I must know all about you now".

Like when you come across the Shrine of Selune and Shadowheart starts spouting, ahhh, there's something to this and then you question it further and push for info. That's good. The issue is of course reciprocation, especially if you are a custom character. The "romantic" encounter with Shadowheart tried to give me an answer about where I was from and instigate information, but it's a one off and doesn't lead anywhere (AFAIK). Would be neat if later on her knowing I am from Baldur's Gate triggers comments from her when we reach the city.