Originally Posted by Tuco
Still, when you really think about it, it's a bit jarring that some standards set 30 years ago by Ultima VII in terms of scheduling and dynamic behavior have yet to be matched in any modern production.


Ok, that's it. You've been bringing up Ultima VII time and time again. I'm adding it to my queue. I'll need to conquer my "old game limit" of mid-late '90s. :P

Originally Posted by Tuco
Already said it in the other more generic "mega-thread", but imagine the disappointment of finally reaching Baldur's Gate, start exploring its quartiers and streets... and outside of a (possible) handful of scripted events being forced to roam the city only in midday light.
Without experiencing the scenery at night, without all the street lights turned on, with no "nocturnal street encounter" whatsoever, etc.

I have almost a hard time understanding people (admittedly not many) who keep dismissing this sort of "favor" as something they don't care about, frankly.
And this is without going too much into the potential impact on the mechanical side of things.


Visiting BG only during the day would be like ignoring half of the city. Or even worse, because when you see a location during both day and night, you start to see it in a different light (not just literally). A boring street becomes the street where the fence comes at night. The peaceful square may become the place of violent guild conflicts.

And I'd be very sad to not be able to creep through the city at night. Or in any location really. I usually play rogues. Rogues need night!

In general, I'm just getting sadder and sadder as people bring up all the things we're going to miss without day/night cycle (and possibly dynamic weather). Even small, stupid things like those street lights.