-Combat speed - Certain fights take too long( goblin camp being the main offender). Add "simultaneous actions" for AI.

If we have 3 enemies, 2 allies, and 3 enemies then 2 groups of enemies can perform their actions on the same time. Giving us more time to play instead of watching the AI struggle. Possible issues with fight readability could be solved through the combat log.

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=703440&page=1


- More visibility for loot:
Right now certain items can "get lost" on the ground with all those text pop-ups. Pressing alt could highlight the items you can pick-up.

-Hide enemy levels.
The "Examine " option provides enough information to prepare for combat. Showing their levels is immersion-breaking.


-Identifying items: It needs to be in the game. Together with lore description for rare items.

It's not present in EA, while being a quite huge part of the game in previous BG's. Justifies the need for certain classes and stats. Reading the lore description of the more " rare" items is part of the gameplay and makes identifying a bit less of a "labour". Same as discovering notes about the lore. One way to convey information about the lore.

-UI -> Selecting team members:We need a way to select team members by dragging our mouse ingame.

Limiting it to chaining-unchaining makes it difficult to manage. TB during exploration solves this issue on paper, but speaking of QoL it would be a huge improvement for PC gamers.

https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=707370&page=1

-UI ->Spells and consumables need to have separate toolbars.

Spells on different levels get cluttered with consumables in the bar, making it hard to manage.

More interactions with your team:
1) Characters speak mainly in camp, ignoring all the events happening around them during adventures(the whole party watching you while you're being attacked by Astarion for instance).

2) More in-combat voice lines? (On a crit, on hit, on miss, on damage taken, on status?)

-Rolling stats( vs point buy) :
Gambling your stats is one more gameplay feature for those who play BG3 in the character creation screen.

-Dynamic day/night cycle: Multiple threads, the main argument right now speaking for implementation is immersion.
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=728467

-Characters portraits:
Add the possibility to import personalized 2d portraits instead of the ones rendered based on the 3d character? Mostly a request based on preferences of old BG fans.

-Balance sleep as a resource management mechanic :
Although it's hard to come up with a solution, you could have a limitation of resting based on the amount of steps you take in the game. it's basically a free punishment, but why not think of it as a difficulty setting "balance" if punishment is the only thing it adds?Link to thread: https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=724180&page=7

- Refer more to Baldur's Gate & DND series:

I can't sum it up with one line of what should be done to achieve this. There are a lot of points, some are exaggerated other make sense.

There were a lot of threads about this subject. The main two listed below:
1) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=728965#Post728965 (A thread centered around BG3 vs D&D feedback)
2) https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=720570 (A thread re-centered around the comparison of BG2 vs BG3 from page 6 through this document: https://docs.google.com/spreadsheets/d/1cOIKHlr1FoWGjJTrVv6AkQzgA6Q-Dq6UeiMIW3rWHDI/edit?usp=sharing)

Last edited by virion; 09/11/20 01:55 PM.

Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.