You know, I've been a big critic of Larian since we've seen all the mechanics come out with the problems mentioned here, not designed for D&D.
But to be fair, Swen did once say he thought that in D&D you "missed" too much as if it was kinda boring. Well, I'm glad they didn't change the attack system right. Although they might have taken dodge out for this very reason.
It really surprises me why developers don't design D&D games to follow the rules as it should be. When it's a videogame limitation thing I don't mind - but when u give every class a bonus disengage, take away dodge, create dips and surfaces, it's like they are trying to leave their imprint in D&D.
The only person I know who is not from Wizards and can do that is Matt Mercer. But he's earned that right.
Larian designs cool games, but they don't know shit about D&D. Leave the game as it is, at its core. Simple.