Cheap cost effective and time effective ways to greatly increase replayability of this game could perhaps be even more customizable characters. I think the choices and changes you got to make when you level up are awesome and great ideas, for example ranger can become melee or ranged or both or have more magic or have companion pet etc etc. I would suggest to add even more of that.

Also races could have even little bit more bonus stats or features so that they are even more different from eachothers. This makes you want to try them all. Another cheap and easy way to increase replayability by a lot.


Hopefully story will be long too and because the game is already going to be a game that players play through multiple times i hope that there is a lot of possible outcomes for side quests and mainquests and whole story.

I was bit worried when i read that you had stated max levels to be "over 10" but no idea exactly what its going to be. I think 20 should be minimum max level to make the game long enough. I think you are making new guidelines for future RPGs and i think BG3 will be legendary game that people remember long time in future but that's only if its long enough. Thats why i think cost effective ways to add side stories and extend mainstory and multiple possible routes for these is much more important than cutscenes and cinematics which early acces has quite a lot.

So in simple words, more story, make it cheap and fast to produce story so that you can make more of it. What makes this game success most of all is character development and story. Character development is cheap to make, but story in early access looks like it must have been quite slow to make as its full of cinematics. Think about fallout 1 and 2 for example, were those bad games even their stories werent visually enchanted, just text.

More replayablity there is, more players are still playing the game when expansion packs comes out = bigger sales.

Last edited by Modder; 06/11/20 06:21 PM.