Agree with this 100%. If they are going for realism, then the fog of war is the way to go. Even in d&d pnp, your max field of vision to see any kind of detail is 100 ft. LOS is blocked, and how do you know that hill behind that cops of trees has a rock to hide behind? You won't know until you get there and see it. I understand that it is for tactical reasons, but again, you don't know what's behind that door until you open it. If there's a creature behind there trying to kill you, well then it's time to adjust tactics.
For the record, Tzelanit, I went out and bought a 1050ti just so I can play this game. I have to use custom graphics to play it, and not on ultra like I could with many other games. I see this happening more and more with developers. They want to make a phenomenal game with all the latest technology, but they don't consider that their average gamer doesn't have the most up to date rig, so they won't be able to enjoy it as much.
I will say BG3 is in early access, so I'm sure they are going to work on performance issues. Just need to be patient for the time being. Keep the faith my brother!!!
