Originally Posted by Tzelanit
Originally Posted by Mogan
Originally Posted by Tzelanit
I guess I'd need to hear an example of what a D&D game is, because a 5e ruleset on the backdrop of The Forgotten Realms feels like a D&D game to me.
I'm playing through DOS2 for the 7th time and alternate back and forth between the games, and the core feel and tone are very, very different.


If you play BG1 and 2, or the Icewind Dale series, or Kingmaker (since Pathfinder is just off brand D&D), just about every element of the gameplay in those games is tied to the ruleset they're adapting. Class features are the go to (and almost only) tool players have to deal with combat which makes the D&D classes the stars of the show. In BG3, my class features haven't played as big a role in my progressing through the early access build as the elements brought over from DoS. My fighter eats food to heal more often than he uses his second wind, because it's just more effective and plentiful. Astarion is casting spells from scrolls about as often as he's setting up a sneak attack because I've got a zillion scrolls and they don't need stealth or an ally nearby. And if I can carry an explosive barrel or two around with me I am, because setting one of those up and then firebolting it does way more damage than anything Gale can do by himself at level 4. The end result is that the classes don't actually feel very important and none of the class features seem especially useful, so the parts of the game that are unique to 5e D&D really take a back seat the parts that remind me of DoS2.

I don't want every spell scroll, barrel, or bit of food removed from the game, I just want the game designed so that the classes and which ones are in the party feel more important to the gameplay.


BG3 is set in the world of D&D and is based on the 5e ruleset. Expecting a faithful 1:1 interpretation 20 years after any of those games were relevant is a bit silly. There are a lot of quality of life changes that I'm thankful for. Not feeling constantly deprived or starved of resources streamlines the flow of the game. Later down the line, it won't be as viable to eat an apple as opposed to using Second Wind. Shooting an explosive barrel likely won't be viable in every situation at mid to endgame. This is still early access and although the retail release likely won't be dramatically different, I think it's silly to shove two decades of advances and sensibility in RPGs under the rug just because you're not struggling as hard as you think you should be to preserve an odd sense of integrity.

And if you want the experience of feeling like a Cleric is your only option for healing and the whim of your dice rolls is your only option for damage, you could certainly just play the game in that fashion. It's a weird thing to complain about optional accessibility and then choose to reap the benefits of it. The beauty of this game is, you can choose to play how you'd like, and asking for things to be removed because they don't suit you to preserve your nostalgia and claim that "this isn't Baldur's Gate" when you could simply just not do those things is ridiculous.


"BG3 is set in the world of D&D and is based on the 5e ruleset. Expecting a faithful 1:1 interpretation 20 years after any of those games were relevant is a bit silly."

Not even speaking about the fact they were based on a different D&D ruleset and weren't a faithful representation either.

" Not feeling constantly deprived or starved of resources streamlines the flow of the game. Later down the line, it won't be as viable to eat an apple as opposed to using Second Wind. Shooting an explosive barrel likely won't be viable in every situation at mid to endgame. "

It makes it easier, and that's pretty much it. The barrel thing will only get worse if we look at their previous games but granted, it's an ignorable cheese strat.

"This is still early access and although the retail release likely won't be dramatically different, I think it's silly to shove two decades of advances and sensibility in RPGs under the rug just because you're not struggling as hard as you think you should be to preserve an odd sense of integrity."

Making games easier isn't exactly advancement. It's making them more accessible for a wider public. Fast travel is huge QoL of newer games. The food -> Granted, you would heal anyways and get your resources back anyways so it can be seen as a faster way to get things done and QoL only. But worth pointing out here at this point (I'm extrapolating) auto-resolve for fighs is the next stage. Every single detail when it comes to game combat design matters. If managing resources impacts how combat looks then trivializing it's not something to be put aside as QoL. The food is a very bad example though cause you don't need food in BG3, 2, 1 or any other. You can just spam sleep.


"And if you want the experience of feeling like a Cleric is your only option for healing and the whim of your dice rolls is your only option for damage, you could certainly just play the game in that fashion. It's a weird thing to complain about optional accessibility and then choose to reap the benefits of it. The beauty of this game is, you can choose to play how you'd like, and asking for things to be removed because they don't suit you to preserve your nostalgia and claim that "this isn't Baldur's Gate" when you could simply just not do those things is ridiculous."

I strongly agree with a part of it. " Play it the way you want " is definitely something that shows in every aspect of Larian's game design. And it's perfect. But it becomes an issue when it comes to higher difficulties. ^^ I might be mistaken but statements like " remove food, remove barrels, remove 90% of what Larian put in the game" doesn't necessarily have to come from purists or people who have no idea what they want. They want difficulty. The game itself is supposed to offer you a challenge. If you have to come up with your problems yourself you're fighting with...well...yourself. ^^


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.