Originally Posted by Tulkash01
Originally Posted by Seraphael
+1

I haven't been a D&D TT-player in 20 years, while I loved DOS2 apart from the much too heavy focus on loot/gear. I still agree with most of this criticism.

Larian said they would faithfully port D&D to BG3, but it feels like the inverse has happened. I would buy DOS3, but false advertising made me expect a different game than what it currently is.

I LOVE how Larian wants to incentivize tactical combat through high mobility and positioning. I HATE how Larian homebrew beaks balance to do it.

For instance consider how giving away advantage affects class and spell balance. Barbarian Reckless Rage who gives advantage on attacks while also giving enemies advantage to attacks against you, will require another homebrew (flat attack bonus) that will be very hard to balance on top of easy advantage. Martial classes are buffed to an insane level by this while Clerics who don't even get range spell attack cantrips are relatively nerfed.

I have suggested a less radical homebrew departure from D&D regarding ADVANTAGE that should incentivize tactical combat w/o breaking balance:
FLANKING: Flank +1 attack, back +2 attack
HIGHER GROUND/RANGED: +2 AC/DEX save (half cover rule simulating defensive ground) while also not getting disadvantage on prone enemies on lower ground (makes little sense).


This is basically the argument people who want to buff spellcasters and drag down everyone else use. They conveniently forget that currently spellcasters can go nova every encounter (because in BG3 EA you can always take a long rest after any encounter), wizards have access to EVERY SPELL in the game, and the damage/utility of spells eclipses what single martial attacks can do (bugged abilities aside). These facts alone makes spellcasters much more powerful than martials. But this is exactly their point, to them "D&D feels like D&D" when casters dominate the game and can do everything other classes can, but better. That's what "being faithful to D&D" means for these people, but it's not so, it's just how they interpret things according to their convenience.

Case in point, go check youtube BG3 videos and see how many people are soloing the EA using wizards compared to other classes. Strangely enough, these "devalued spellcasters" can destroy the game without needing any help from the rest of the party.


Neither scenario is good. Whether its affecting martial classes or spellcasters, both sets of changes are part of the bigger problem being discussed. Long rests are supposed to be 1/24 hours, and Wizards aren't supposed to be able to scribe every spell in the game. Advantage shouldn't be easily achieved or handed out. All of these are complaints in the same vein: Namely that Larian's changes are causing issue that could be avoided by staying more faithful to the 5E rules.