So you think you have the enemy flanked, then you decide to take the rest of the team, sneak around aaaaall the way to the owlbear victim, jump up the cliff, run around all the way back to the wall and then fight the first goblin fight at the cove with 3 characters atop the wall.

This is wrong. Please just have an option to not just pause but also freeze the game world instead. Would greatly improve performance and bring back the BG feels.

There are too many unpolished elements concerning credibility of the game world and I hope it won't pile up. Resting, teleporting, lack of day/night cycles and the strange decision to not have the rest of the game world adhere to the same space-time continuum than the party.


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Originally Posted by Tuco


(I.e. If you entered the druid grove, you have to save the tiefling girl from the bugbear assassin before resting or she'll be dead the next time you enter the area. If you don't rest, you can take your time visiting the entire region palm to palm and you'll still find the bugbear ready to assault her when you approach the area).



if you dont interact with the mindflayer and the fisher, all of them are gone when you come back, there probably are progression trigger that can cause the world to move on. going to camp and back again in the cave where flind and gnolls attack the Zent, will kill the Zent.

otherwise it's pretty dead, waukeens rest is still burning and people are still pushing one week in smirk

Last edited by Tuv; 06/11/20 08:07 PM.