I'd like to not be able to see secret rooms behind walls I shouldn't be able to see.
I'm not sure how much of this is due to the early access build and how much of this is design intent.
I know that I was pretty disappointed the first time I got to the hag's cottage and turned my camera and was able to see what's going on with the fireplace.
I wouldn't have even thought to look for anything suspicious there when I first walked in.
I think that so much map exposure in both indoor and outdoor locations ruins a lot of the surprise and sense of discovery that those moments intend.