Originally Posted by Uncle Lester
Originally Posted by Tuco
I've never been particularly bothered by the silent protagonist mechanic, and I realize it may be basically a necessity in any game where there are simply too many possible permutations for the "main character", but at the same time I've seen very few cases that manage to make it feel jarring as BG3 does currently... And I think after a while I even understood why.

It's mostly because of all the unnecessarily long and awkward shots at our main character:

- not saying a word for seconds
- being framed by the camera for way longer than he really needs to.
- being overly expressive and having way too pronounced body language, to the point of looking like a mime/parody.
- also, quite frankly, being a bit of a wimp. Constantly acting squeamish and/or scared like a kitten at any given chance.


I've been thinking about it as well and arrived at the same conclusions. You hit the nail on the head with all of these points. (This should go to some thread on this topic, tbh. Larian should see this.)

The easiest way to fix it would be to just keep the camera at the NPC we're conversing with most of the time and only include short shots at our PC from time to time. If that. That would solve like 90% of the "silent protagonist weirdness", I think.

Your point about overacting is a very important one and unfortunately not as easy to fix - but imo it very much should be addressed. Characters acting theatrical might be ok with isometric view, but it's terrible in cinematics. Cinematics mean we DON'T need overly obvious visual cues. We can see the characters very well and everything unnatural/jarring is painfully apparent.

And yeah, about being a wimp... It would be great to be able to choose "demeanor" (sensitive, stoical, aggresive, fearful...) in character creation, but I'm not sure how feasible it would be.

Originally Posted by DistantStranger
Originally Posted by Uncle Lester


To get back on track - my main point was that an author shouldn't feel obligated to give every character a "flaw" just because it's considered "good writing". Same with character development. It should be either a) something the author specifically wanted to write about (or simply thought it would be interesting/cool) or b) a "natural" consequence of how the story/character works (a character is betrayed by his best friend and becomes distrustful of people). Imo it's entirely valid to not have those and the work of fiction to be no worse for it.


+1

Sometimes a character is changed by circumstances, at others they alter circumstances through their constancy and drive. Neither are inherently interesting, it is not what is done but rather how and more importantly why.




I made a new thread for this tangent. Character agency, characterization, and the illusion of choice are all really interesting topics in RPGs. I hope you continue this discussion.

https://forums.larian.com//ubbthreads.php?ubb=showflat&Number=729285&

Last edited by Sozz; 06/11/20 11:11 PM.