Originally Posted by Stabbey
The only laziness here is in your thinking, because you are not the one who would have to design, code, implement, test, debug, re-design, re-test the system, nor are you the one who has to decide what fraction of the game budget will be assigned to that task.

So tired of seeing the lazy "the developers are lazy" argument keep coming up.


That is what you sign up for when you decide to do AAA game that is a sequel to a established franchise. This has been standard for >20 years.

Of course you could opt to recycle ideas from prior games like speaking to animals and dead and waste a lot of resources.