Sneak attack does not work as you would think, just like advantage and disadvantage you don't follow the rules of actually rolling dice, instead you get a flat bonus to the roll from what it looks like.

I got on my main and back stabbed a halfling merchant here is what I got while stealthed and behind the target.

Armor Class: 15
Base Attack/Damage
Attack Roll: 17 (1d20, Advantage) +2 (Proficiency) +4 (Dex Mod) = 23
Damage Roll: 3 (1d6 Piercing) +4 (Dex Mod) = 7

Sneak Attack
Attack Roll: 17 (1d20, Advantage) +2 Proficiency) +4 Dexterity Mod.) = 23
Damage Roll: 3 (1d6 Piercing)*((4(Level)-1) / 2+1) = 6

So for the sneak attack you roll the 1d6 times it by your level minus one and divide it by 2+1 (whatever those numbers mean) to gain the additional bonus.

You can see this formula in the combat log, on the bottom right open it up an make it bigger. Combat log for whatever reason also starts at the very top of the load in so you have to scroll down every time to see current stuff.

Truthfully I kind of wonder whats going on under the hood of this game. Removing random dice to flat bonuses is where I would draw the line, height an backstab advantage plus other junk just I really dont care. Dice rolling/randomness to the game is flat out d&d in every edition.


Last edited by fallenj; 06/11/20 11:53 PM.