Fun fact: if Larian took advantage of the idea of giving exp rewards based on "encounters" or "goals" instead of kills, they'd also solve their current problem of struggling to keep the amount of exp in check.
Right now, aside for the arbitrary level cap in alpha, I've noticed that there's something a bit wonky about the amount of exp paid by certain creatures. It's more than a bit suspicious that killing a minotaur pays as much as two goblins (100xp vs 50xp) and so on, plus the whole issue of not giving exp for pacific resolutions OR the fact that even if those were paying exp the player could still exploit the system getting the pacific resolution and then killing everyone, too.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN