Originally Posted by virion



"I have come to the conclusion that creating a system that is actually limited in a meaningful way (and fairly easy to understand) is terribly difficult in a computer game with the fast travel option."

Yes....now we're talking resources you spend on combat anyways. So you only need a reliable way to calculate how much resources a player would need per encounter...But is it really a problem? Like as you said, more spells per combat - more possibilities. I think with how the game looks currently it's straight up easier to just go for endless rest.


I would say this is a problem.
You have to take into account a lot of factors such as team composition, character builds (some players create optimized characters but others not necessarily), as well as different skill levels and knowledge of D&D rules.
If we add to this the different levels of difficulty there is a problem.
Sure, we can balance under the lowest common denominator, but does that make sense?
There is a reason why Bioware didn't even try.


Last edited by Rhobar121; 07/11/20 12:34 AM.