Originally Posted by VincentNZ


In full honesty, this could indeed be great. The first two Fallouts allowed you to play a total imbecile and get a totally different playthrough with very unique dialogue options. It was very limiting, but also very fun to play. In terms of storytelling and choice this is still a groundbreaking game. Pacifist, Sociopath, Samaritan, greedy mercenary, all could be played with little to no immersion cost.


Yah, but having low INT didn't mean you couldn't do things like lure enemies into traps or plan to use your abilities in an interesting or creative way, which is what I was talking about.

Plus in Fallout you had to go pretty far out of your way to drop your INT so low you made your character that dumb. In 5e you mechanically can't drop a stat below 8, and it is really hard to make a well optimized character without having at least one stat at an 8 (especially if you took a non-optimal class/race combo, those stats need to come from somewhere).

I'd feel pretty bad if the game insisted my low INT, high WIS or CHA character had to be a blithering idiot just because I was forced to take an 8 or suffer from my primary stats being too low.

If we were going to have "stupid" dialogue I'd rather it be tied to an "idiot" tag or something the player could opt into. It isn't like you can't be a high INT mage and also kind of a dumbass who makes poor life choices. -glances at Gale-

Last edited by SaurianDruid; 07/11/20 05:28 AM.