Don't take this criticism wrong. I appreciate the time spent testing and writing this up. If I could offer a few minor differences of opinon without implying, I disagree with everthing...

"With only one of these resulting in Xp" Actually I find that you actually gain a good amount of XP in dialogs, but it is not highlighted so most people don't notice it. Should the amounts change/increase? Maybe. Should more options reward XP? Maybe. But I don't want people to think the XP is not there.

"The one speaking decides the fate of not only the present party... but the fate of all at the camp. Interesting that they all share the after effect but yet ONLY ONE PLAYER gets to take part in the Social Encounter." I have not played multi-player, but in single-player other party members step in at times. So are you just talking multi-player?

"Allow voting to push a player aside with a majority vote." I find it interesting that there is a twitch integration that could choices the answer but you seem to be saying no such thing exists in multi-player? Seems like an obvious option that should be there.

"Social ATTITUDES. (a system of influence)" While not visible and not sharing your specifics, this is in there. I like some of your ideas for further fleshing it out.

"I just do not understand why the game assumes COMBAT is DnD... The holy trinity is Combat, Social, and Exploration" I totally agree, though I think all three still need work.