I think the voice/silent protagonist debate already has its own mega-thread, suffice to say people make the voice unvoiced main character a matter of self-insert when it's as much a matter of narrative freedom and the illusion of choice that all prewritten computer games have. If you're only interested in a blank slate to self insert on then you'll also have to accept that the game world will always have an unfocused view of your character because they can never be interacted with the same kind of depth a fixed character will have. I think this happened to a lot of DOS:II players because you had examples of both kinds of MC, if you played a premade character you were the focus of a whole storyline (quality not withstanding) if you made a custom one, you sometimes were a vaguely gendered person of indeterminant race who stood in the background of everyone else's sidestory.

So far in the EA we're only been given access (officially) to custom characters. The thing Tuco and Lester were talking about is how even though we've been given a (nearly silent) custom character, certain dramatic liberties are taken with the presentation of that character that bely character traits, traits that were this a premade character we'd expect, and would role with, but with a custom character make us wonder to what extent this character is our own creation. I'm fine with either case but if you mix them together you have to write around that.

Last edited by Sozz; 07/11/20 07:07 AM.