Originally Posted by cn3ps
Let me expand on Mayrina. Yes, you can tell her that her brothers are dead before but if you kill the hag first you suddenly become mute to the words "the hag killed your brothers", Why?
People have a defense mechanism, this is why most of the time we don't want to admit we are wrong.
A normal person will always defend themselves when they are being blamed for something. The NPCs do that well most of the time. The PC however doesn't.
It's as if you're roleplaying a robot instead of a real person.

Considering we are allowed to be given a choice about our character's stats, class and even origin. It feels like we are only allowed to play the dumb character when it comes to dialogue, especially when talking or having arguments with major NPCs.

The Mayrina thing annoyed me too, in my case I was upset to find a bolt to her head did not kill her after the way she spoke to me. This whole encounter including with the hag is bugged for a lot of people, hopefully they will also fix the dialogue order as well.

Originally Posted by cn3ps
That's why I don't feel like I'm roleplaying, why can you only say your point on certain moments? You become mute to certain words if you don't choose the proper lines.
That's more like playing a robot and not a real person to me.

That being said, personally it's not about having the last word but just being able to say an actual reasonable point not just taking everything the NPC says to you.
Doesn't mean NPCs have to listen to reason though because some people don't in real life, makes it realistic that way.

It would be great if they could allow for this. I also hate not being able to defend myself. I am not sure it would be possible to add enough options to please everyone, we may be stuck with imagining our responses.