Originally Posted by Firesnakearies
[quote=Asaliah]Great feedback, I agreed with a lot of it.

I like the idea of having different hide helmet options, and having some casual clothes for certain cutscenes would be nice.

Shove is already based on Strength. I get different success chances and push distance with different characters as it is.

I love the idea of the prone ghost for jumping down.

Automatic turn-based trigger options would also be great. Would be really nice when detecting a trap!

I agree about the disconnect between being told we need to hurry up and solve the tadpole thing, versus playing the game normally. It's really off right now.


You are right, I had almost forgotten about shove because Gale was so successful when doing it in my memory. I must have done it hidden... think