I raved on and on about how limited and unresponsive the game is when it comes to player choice. Dialogue is one of this issue's aspects.
Replaying Baldur's Gate 2, it is a problem that was there as well, but it's been fucking 20 years Larian, and many games have refined and evolved the way dialogues in these kinds of games work. I hate to bring it back all the time, but again, check out the Landsmeet scene in Dragon Age Origins. The Witcher games and Fallout New Vegas are also good examples of well written Rpg Dialogue. Agian Larian, you are making a big game in the big league now (and your sell numbers prove it), this kind of lame ass dialogue doesn't belong in an AAA product.


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."