Originally Posted by Seraphael
Originally Posted by Firesnakearies
Saying that the game doesn't "feel" like D&D, to YOU, is perfectly fine feedback. Accusing people of being deceptive, with no proof other than your personal feelings, is most definitely not civil.

Really now? This is just me saying this kind of feels like DOS3? Objectively this is a pretty radical departure from D&D which Larian did in fact assert they were faithfully porting. YOU are the uncivil one to so easily dismiss this as purely based on "feeling" of a few malcontents when it is so clearly NOT. I even stated as much in the post you responded to. Stop this hypocrisy NOW.

This is what Larian said regarding this very issue a year and a half ago:

"We asked Vincke about the experience of adapting D&D, to which he replied:

We started by taking the ruleset that's in the Player's Handbook. We ported it as faithfully as we could, then there were some number of things that we saw that doesn't work that well, and so we started looking for solutions to do that. The hardest part—and this is the most interesting part also about it, because there's a lot of stuff from the rules that actually ports quite well, so—but the most interesting part is the role of the Dungeon Master...

Whatever is not in the book he'll say "Well, I'll do this," and the Dungeon Master says "Sure!" And then he'll think about what type of check he's going to make you do, and then that's going to be what you're going to roll with, and the entire party will work with that. In a video game, you don't have that, so in a video game you have to make systems that allow you to do this. And so, coming up with those systems has been a lot of fun, and making them link to the ruleset as it is has been the interesting bit about that."


The second paragraph of this quote is the caveat that Larian took and went crazy with to excuse not really sticking with the first paragraph. If you agree this is a faithful D&D port, then fine - this wouldn't be deceptive, but I guess that would make you a denier of objective reality. The changes already made WILL INEVITABLY force an avalanche of homebrew to fix now broken classes, feats and spells so this issue will get worse unless Larian begins to adjust to the feedback provided. Which is the meaning of early access after all.


https://arstechnica.com/gaming/2019...-turn-based-rpgs-and-dreams-coming-true/


"There are some things on the chopping block, however. It's an interpretation of D&D, specifically 5th Edition, because porting the core rules, which Larian tried to do, doesn't work. Or it works, Vincke clarifies, but it's no fun at all. One of the culprits is missing when you're trying to hit an enemy, and while the combat system has yet to be revealed, you can at least look forward to being able to smack people more consistently.

"You miss a lot in D&D—if the dice are bad, you miss," he says. "That doesn't work well in a videogame. If I do that, you're going to review it and say it's shit. Our approach has been implementing it as pure as we can, and then just seeing what works and what doesn't. Stuff that doesn't work, we start adapting until it does."

This interpretation should still be more true to the tabletop RPG than its predecessors, however, capturing the feel of D&D even if it's not borrowing every single system and rule. Some of this is because of a difference in technology. Black Isle faced a lot of limitations that Larian doesn't."

https://www.pcgamer.com/baldurs-gate-3-will-combine-the-best-of-divinity-and-dandd-5th-edition/